Object Bank Modeling/Texturing - Assassin's Creed Mirage

I started from an existing base of these pots and I improved them by adding details in the shapes and creating new textures

I started from an existing base of these pots and I improved them by adding details in the shapes and creating new textures

I modeled and textured this book with a specific texture that I created with concept art images and screenshots from the engine, thank's to Thomas Pichaud.

I modeled and textured this book with a specific texture that I created with concept art images and screenshots from the engine, thank's to Thomas Pichaud.

During production I was responsible for the creation of new military carpets in accordance with the artistic direction, I started from an existing base then I reworked everything from scratch to achieve it.

During production I was responsible for the creation of new military carpets in accordance with the artistic direction, I started from an existing base then I reworked everything from scratch to achieve it.

Object Bank Modeling/Texturing - Assassin's Creed Mirage

Assassin's Creed : Mirage - Object Bank Modeling/Texturing
--------------
During the production of Assassin's Creed : Mirage I had to work on several props, I created some of them from scratch and I also improved some by adding details in the shapes. For each of these I also created specific textures. Those are generic props displayed in the world, but also some cinematic props.
--------------
Responsabilities :
►Research
►Texture Creation
►Modeling
►Polish / Debug
--------------
Assassin's Creed Mirage was a huge team effort, I would particularly like to thank and congratulate the teams I had the pleasure to work with at Ubisoft Sofia, Ubisoft Singapore, Ubisoft Philippines and Ubisoft Bordeaux for their incredible work and constant support during this adventure.
--------------
Bordeaux Art Team :
►Art Directors :
Jean-Luc Sala, Salomé Strappazzon, Guillaume Drouin
►Art Leads :
Alexandre Lutz, Benjamin Chavigner, Carol Nunez
►Texture :
Camille Arnoux, Ludovic Petiot, Vadim Tougeron
►Lighting :
Océane Leflon, Inès Helmer, Pierre Espaignet, Justine Cannarella
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Felix Chamerois
►Level Art :
Frederic Braud, Clement Borja, Quentin Donnaint, Jordann Jacobe, Amancio De Almeida, Corentin Marquet, Robert Farrand, Gaetan Perrot, Cristel Mrowka, Julie Capitaine, Helene Oger, Jerome Rajcek, Maxence Rey-millet, Nathanael Millet
► Object Bank:
Julien Delannoy, Sylvain Antoine, Sottheavid Chhuon, Axel Suzanne, Lea Fages